As I mentioned in a previous post, Mr. Aubrey Hodges has at long last made some of his best game soundtracks available for public download. Though I'm still not in much of a blogging mood, this is something that I feel is definitely worth sharing in a follow-up post since more soundtracks are now available. Again, thank you Mr. Hodges!
Tuesday, April 16, 2013
Tuesday, March 12, 2013
My favorite type of magic...
I haven't felt much like blogging lately, but I couldn't resist the urge to share this:
Sunday, February 10, 2013
GZDoom v1.7.01
Just a quick post to pass along a bit of info to any of my fellow Doomers out there who might not have heard it already; another new version of the classic Doom sourceport GZDoom has been released. This time around it's version 1.7.01. And as always, don't forget to occasionally check for new svn builds as well. Enjoy.
Friday, February 8, 2013
RAGE Toolkit
Those of you who like to mod your games might be interested to know that the RAGE Toolkit is now available for download. At the moment I'm simply providing the link here so you all can check it out yourselves because, at this point in time, I can only think of one comment to make:
35 GB?!? REALLY?!?
35 GB?!? REALLY?!?
Monday, January 7, 2013
...one Nexus to rule them all...
Quite recently my attention has been returning to The Elder Scrolls series of games and in turn the modding sites for said games. One of my go-to sites for mods for Bethesda games has always been the Oblivion Nexus which, until recently, also included Morrowind mods. When I first got into game modding, this mod-hosting site and its forums were all webmaster Robin "Dark0ne" Scott had to offer us. Then Bethesda gave us Fallout 3 and Fallout New Vegas and shortly thereafter the Dark0ne gave us the Fallout 3 Nexus and the Fallout New Vegas Nexus. Later came the Skyrim Nexus. For fans and modders of Bethesda's Gamebryo-based games The Nexus Sites had become one of the mod-hosting sites most instrumental in unifying their gaming community.
So you might be asking yourselves: why is Herculine giving us this little history lesson seeming to praise the Nexus family of sites?
As I was browsing Oblivion mods today I accidentally stumbled upon the new NexusMods.com front page. I had known for some time now that Dark0ne had expanded his horizons by adding Nexus sites for Dragon Age and The Witcher, but until today I was unaware that the Nexus family now includes sites for over fifteen different games. Mister Scott seems to be building quite an empire lately. Which reminds me of the famous quote regarding the British Empire: "On her dominions the sun never sets." I suppose it could now be said that the sun never sets on NexusMods.
At this discovery my initial "knee-jerk" reaction was to think that Robin Scott must be simply creating new extensions of his Nexus whenever a new installment from any of his favorite game franchises hits the retail shelves. However, that is perhaps a bit harsh and unfair. Since roughly half the current Nexus sites involve my own favorite games like Neverwinter Nights, I really should thank Dark0ne for giving their mods another home because it's the mods that help keep these great games alive.
I do, however, have one question for Mister Scott: where's the Mass Effect Nexus?
So you might be asking yourselves: why is Herculine giving us this little history lesson seeming to praise the Nexus family of sites?
As I was browsing Oblivion mods today I accidentally stumbled upon the new NexusMods.com front page. I had known for some time now that Dark0ne had expanded his horizons by adding Nexus sites for Dragon Age and The Witcher, but until today I was unaware that the Nexus family now includes sites for over fifteen different games. Mister Scott seems to be building quite an empire lately. Which reminds me of the famous quote regarding the British Empire: "On her dominions the sun never sets." I suppose it could now be said that the sun never sets on NexusMods.
At this discovery my initial "knee-jerk" reaction was to think that Robin Scott must be simply creating new extensions of his Nexus whenever a new installment from any of his favorite game franchises hits the retail shelves. However, that is perhaps a bit harsh and unfair. Since roughly half the current Nexus sites involve my own favorite games like Neverwinter Nights, I really should thank Dark0ne for giving their mods another home because it's the mods that help keep these great games alive.
I do, however, have one question for Mister Scott: where's the Mass Effect Nexus?
Thursday, December 27, 2012
They're Baa-aack...
It's been about a month now since Realm667.com was hacked with malware and thus forced to close its doors to the public until things could be straightened out. Well, they're back now better than ever with a more streamlined interface and a more secure setup to hopefully keep out those annoying little bugs. This was especially good news to me since it means that my beloved Realm667 Beastiary is back as well; not only can I download great Doom resources again, but I can upload more new creations of my own as well. Kudos to the entire site staff FTW.
And to the hackers responsible for the month of down-time, I offer this advice: next time instead of hacking a gaming site that isn't causing anyone any harm, use your powers to do something useful that the rest of us can actually admire like infecting this site with malware or crippling these morons. That would impress me; what you've done so far has just been lame.
And to the hackers responsible for the month of down-time, I offer this advice: next time instead of hacking a gaming site that isn't causing anyone any harm, use your powers to do something useful that the rest of us can actually admire like infecting this site with malware or crippling these morons. That would impress me; what you've done so far has just been lame.
Wednesday, December 26, 2012
New Kid On The Block
Any of you who follow my little blog here in interest of classic Doom stuff might also want to check out DeVloek's DooM mods. The guy has talents in several facets of Doom modding and his stuff is definitely worth a look. Trust me.
Sunday, December 23, 2012
GZDoom Marches On
To quote the DoomWorld News post:
Graf Zahl has decided to release a new official build of GZDoom. In addition to all the ZDoom updates since 2.6.1 and later, the main interest is a new shader-based lighting mode created by Korshun that replicates the original software renderer and COLORMAP's look, except smoother and with more color depth. If you do not have a computer that supports shaders, there still are plenty of interesting things from the ZDoom side, such as better OPL emulation, support for the BFG Edition IWADs, or the alt-hud now providing a berserk indicator.
1.7.00 is the latest version. Thank you Graf Zahl and Korshun.
Graf Zahl has decided to release a new official build of GZDoom. In addition to all the ZDoom updates since 2.6.1 and later, the main interest is a new shader-based lighting mode created by Korshun that replicates the original software renderer and COLORMAP's look, except smoother and with more color depth. If you do not have a computer that supports shaders, there still are plenty of interesting things from the ZDoom side, such as better OPL emulation, support for the BFG Edition IWADs, or the alt-hud now providing a berserk indicator.
1.7.00 is the latest version. Thank you Graf Zahl and Korshun.
Monday, December 10, 2012
Need Music?
As a follow-up to my previous post, I would also like to mention in a more general manner the site where Aubrey Hodges chose to make his PlayStation Doom soundtrack available. BANDCAMP, I am currently discovering, hosts a wealth of various styles of music, much of which is suitable for substituting your boring old video game music (thus justifying my mention of it here in my gaming blog). As I'm typing this I'm listening to Field Recordings From The Edge Of Hell, which is really sounding like some great droning ambient music to play DOOM by. It appears that most of the collections of music offered on this site can be had for a mere $1 USD, so even on a budget as limited as mine one can afford to indulge a bit. If you have any love at all for music, do yourself a favor and check out this great website.
Aubrey Hodges Delivers
I know I'm a bit late delivering this news (the DoomWorld News Post was about a week ago) but I wanted to share it here anyway as I feel it's a bit of a landmark.
For a long time now, the soundtrack(s) for the PlayStation version(s) of DOOM have only been available through controversial sources. Now, after some DoomWorld Forums participation by Aubrey Hodges himself, the soundtrack's composer has finally made the original soundtrack available to the public (for a small price). It has also been said that other soundtracks from the other DOOM and QUAKE games done by Aubrey Hodges will soon follow.
The first installment can be found here.
Thank you, Mr. Hodges.
For a long time now, the soundtrack(s) for the PlayStation version(s) of DOOM have only been available through controversial sources. Now, after some DoomWorld Forums participation by Aubrey Hodges himself, the soundtrack's composer has finally made the original soundtrack available to the public (for a small price). It has also been said that other soundtracks from the other DOOM and QUAKE games done by Aubrey Hodges will soon follow.
The first installment can be found here.
Thank you, Mr. Hodges.
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