I've been meaning to do a post on this for quite some time, but somehow I always manage to get distracted by something else. Today however, I received a reminder on this in the form of a request from a fellow Nexus member. Apparently there is a "new" version of Nehrim out and my only mod for it needed to be updated in order for it to work at all. (The most recent version was actually released in June; like I said, I get distracted...)
What, you might ask, is Nehrim? It's a total conversion for Oblivion that's so huge that it really is a whole new world.
If English is your only language, be prepared to do a lot of dialog subtitle reading; this project was created in Germany thus all the spoken dialog is in German. Apart from that minor language barrier, I've quite enjoyed playing this mod and have been quite impressed. I hesitate to call it a "mod" though; as I said, it's a "total conversion" and as such is virtually an entirely new game.
There of course are some differences between Oblivion and Nehrim. Level advancement is handled by experience points, for example, and many encounters, dungeons and quests are set at static levels rather than changing with the player's level as they do in Oblivion. Which brings me to my little Nehrim mod. By default in Nehrim you can't fast-travel... EVER. Thus I created a simple little Nehrim fast-travel mod which enables you to do so once you've "discovered" a location (like in Oblivion). As mentioned above, I've updated the mod so that it will now work with the latest Nehrim version.
Apart from such differences in gameplay mechanics, some things will look and feel familiar. Old forts, caves and towns, for example, really aren't so different. Overall, Nehrim to me feels like a big German Oblivion DLC, but its size and scope puts any Bethesda DLC to shame.
Oh, and I should mention Nehrim's easy installation. Unlike some game total conversions, Nehrim is really risk-free. It installs into its own folder and uses copies of the Oblivion executable and data files, so there's no worries about any of your Oblivion stuff getting overwritten by this. If you install it and decide you don't like it, uninstalltion is just as simple and again does not affect your Oblivion files. (Darn spell-checker; "uninstallation" is indeed a word!)
So if you miss playing Oblivion and want to explore a totally new Oblivion-style world, I highly recommend Nehrim. It's one of the most epic Oblivion projects I've ever seen and is definitely worth a look.
What, you might ask, is Nehrim? It's a total conversion for Oblivion that's so huge that it really is a whole new world.
If English is your only language, be prepared to do a lot of dialog subtitle reading; this project was created in Germany thus all the spoken dialog is in German. Apart from that minor language barrier, I've quite enjoyed playing this mod and have been quite impressed. I hesitate to call it a "mod" though; as I said, it's a "total conversion" and as such is virtually an entirely new game.
There of course are some differences between Oblivion and Nehrim. Level advancement is handled by experience points, for example, and many encounters, dungeons and quests are set at static levels rather than changing with the player's level as they do in Oblivion. Which brings me to my little Nehrim mod. By default in Nehrim you can't fast-travel... EVER. Thus I created a simple little Nehrim fast-travel mod which enables you to do so once you've "discovered" a location (like in Oblivion). As mentioned above, I've updated the mod so that it will now work with the latest Nehrim version.
Apart from such differences in gameplay mechanics, some things will look and feel familiar. Old forts, caves and towns, for example, really aren't so different. Overall, Nehrim to me feels like a big German Oblivion DLC, but its size and scope puts any Bethesda DLC to shame.
Oh, and I should mention Nehrim's easy installation. Unlike some game total conversions, Nehrim is really risk-free. It installs into its own folder and uses copies of the Oblivion executable and data files, so there's no worries about any of your Oblivion stuff getting overwritten by this. If you install it and decide you don't like it, uninstalltion is just as simple and again does not affect your Oblivion files. (Darn spell-checker; "uninstallation" is indeed a word!)
So if you miss playing Oblivion and want to explore a totally new Oblivion-style world, I highly recommend Nehrim. It's one of the most epic Oblivion projects I've ever seen and is definitely worth a look.



