tag:blogger.com,1999:blog-3538673059916658773.post8391965358140139070..comments2023-11-02T11:42:07.644-04:00Comments on Game On: ReassuringHerculinehttp://www.blogger.com/profile/02762210820428273110noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3538673059916658773.post-11762718944102793722011-06-19T23:14:16.566-04:002011-06-19T23:14:16.566-04:00Thanks. Adding new freshness to the old maps was e...Thanks. Adding new freshness to the old maps was exactly my goal; the added difficulty is just a bit of a side-effect. But yes, the weapons should help tip things back in your favor, also my intention. Things like the Seeker Bazooka, the Necrovision Machine Gun and the Devastator were included for just such emergencies, though it takes some practice to figure out how to use them effectively.<br /><br />I know at some point someone is going to pop up and say that mods like this have been done before and that mine is no different, but I've played with some of those other randomizers and I truly feel that mine is the truest to the original atmosphere of the game. We'll see what others think once it starts getting noticed by the community...Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-70988552578937848022011-06-19T22:50:58.195-04:002011-06-19T22:50:58.195-04:00Archon showed up again, and killed me three times ...Archon showed up again, and killed me three times before I found just the right weapon to frag him! Machinegun for the win!<br /><br />Now I'm getting slapped around on level two, but I'm seeing a few more creatures that I haven't before. The variety you put in the randomizer is kinda scary. The inclusion of female zombie-types is nice. I never really noticed the lack of them until they first showed up. That says something about me, I guess >.<<br /><br />The random element of not only the creatures, but the weapons, ammo and power-ups do actually increase the challenge level of the game. I would think it is close to a full step of difficulty, especially on the lower difficulty levels. I'm trying this out on Plutonia at the easiest difficulty, and I'm still facing Archons, Death Incarnate, and zombies weilding rather powerfull weapons (plasma guns and kawanagas on the first map).<br /><br />Don't get me wrong here, I'm not complaining. I'm actually rather impressed with your work on this and pleased with how it changes the game. This makes the same old stale replays into something practically brand new every time. I can just imagine what your personal built maps would be like :)Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-16705789150637235882011-06-19T18:20:40.729-04:002011-06-19T18:20:40.729-04:00@epg:
Thanks. The more encouragement and support ...@epg:<br /><br />Thanks. The more encouragement and support I get, the more likely I will be to actually do something with it.<br /><br />@Druuler:<br /><br />Yes, I'm ashamed to admit it, but I did a bit of tactical retreating there myself. There's also an area that has an Archie in it, but it's optional so it could be avoided if you choose.Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-29065761222938827482011-06-19T17:26:00.540-04:002011-06-19T17:26:00.540-04:00That does sound insane, but I'll give it a sho...That does sound insane, but I'll give it a shot. And yes, I believe the blasted beast is the Death Incarnate (can never remember its name), so I know I'm rather screwed in finishing it off this early in the game. That is what the run button is for :)Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-15111241635736059302011-06-19T15:48:00.504-04:002011-06-19T15:48:00.504-04:00That screenshot looks great.That screenshot looks great.Anonymoushttps://www.blogger.com/profile/02063622623415638420noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-38055591504705319252011-06-19T14:53:05.625-04:002011-06-19T14:53:05.625-04:00I had similar trouble with the first level of Plut...I had similar trouble with the first level of Plutonia; they made it quite challenging, mods or not. I had to reset a few times myself before I got some random spawns I could deal with. This might sound a bit crazy, but my advice is to actually give it a try on Ultra-Violence; the more soldiers spawn near the beginning, the more likely you are to get some better weapons. Just a thought.<br /><br />If the nasty respawning thing you're referring to is the Death Incarnate (the burnt skeleton), the Seeker Bazooka is the way to send him to his final rest. Unfortunately, that info is likely to do you little good on the first level since the only way to get said weapon is from the Cybruiser. Sorry.Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-25325119559949731762011-06-19T13:38:01.565-04:002011-06-19T13:38:01.565-04:00Busy, busy, busy ;) I haven't been giving the...Busy, busy, busy ;) I haven't been giving the lastest version of the Randomizer any play recently, as the last couple of times I started Plutonia, I ended up with some rather nasty critters that have been kicking my currently-not-cheating backside. Kicking it dead actually, and I'm playing on the easiest setting. Thought that would be alright since Plutonia is new teritory for me, but apparently Archons and that nasty respawning thing seem to really like the first level. They always seem to show up no matter how often I restart the game. Tends to dampen my enthusiasm for playing...Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.com