tag:blogger.com,1999:blog-3538673059916658773.post3386315719337978548..comments2023-11-02T11:42:07.644-04:00Comments on Game On: HERCULINE'S DOOM UPGRADE: Final ReleaseHerculinehttp://www.blogger.com/profile/02762210820428273110noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-3538673059916658773.post-16407739281425228732014-02-15T11:36:14.845-05:002014-02-15T11:36:14.845-05:00you are a dooooooooooooooooooooooooogyou are a dooooooooooooooooooooooooogAnonymoushttps://www.blogger.com/profile/10310375787916783067noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-42263437638586942192011-05-20T21:57:28.604-04:002011-05-20T21:57:28.604-04:00*shakes head* I don't seem to have these prob...*shakes head* I don't seem to have these problems with newer games, just the older ones with more obvious solutions :PDruulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-36598755913941510562011-05-20T19:34:52.814-04:002011-05-20T19:34:52.814-04:00Flip through the in-game options menu. There's...Flip through the in-game options menu. There's all kinds of good stuff in there, including the open GL settings.Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-90570202852867091722011-05-20T17:11:19.511-04:002011-05-20T17:11:19.511-04:00You can? *scratches head* Where did I put that F...You can? *scratches head* Where did I put that FRM?Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-81126880892425681532011-05-20T12:05:18.246-04:002011-05-20T12:05:18.246-04:00HA!
With GZDoom you can jump, crouch and mouseloo...HA!<br /><br />With GZDoom you can jump, crouch and mouselook! Granted, the original maps weren't designed for that so in some cases that can be cheating, and with mouselook if you're at certain angles the monsters go flat, but still it's better than nothing at all I suppose...Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-30181369248034630612011-05-20T11:39:20.666-04:002011-05-20T11:39:20.666-04:00Well, not to quibble over detail; but it would be ...Well, not to quibble over detail; but it would be a return more so than a conversion.<br /><br />After all, I played the original DOOM back in the day; installed from the stately 3.5" floppy and run on an 80286 -- along with pretty much every other FPS put out by ID and/or 3d Realms/Apogee. <br /><br />The only thing really holding me back is I'd miss many of the things I've gotten used to in the interim: mouse-look, sights/scopes, jumping, supporting NPCs. <br /><br />That, and after wasting more hours than I care to admit in Duke3d, all other FPSs of the era seem bland by comparison. <br /><br />Still, it is tempting.Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-92003776052483112132011-05-20T11:25:50.678-04:002011-05-20T11:25:50.678-04:00Ack! Programming language! My eyes! Wait, that l...Ack! Programming language! My eyes! Wait, that looks vaguely familiar...<br /><br />@Nos: Join the Doomside...we have Big Fracking Guns ;)<br /><br />One of us! One of us!Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-17564794485479536452011-05-20T10:42:31.052-04:002011-05-20T10:42:31.052-04:00Yeah, but the languages are different; and I had e...Yeah, but the languages are different; and I had enough trouble picking up the one. Not sure I want to embark on another.Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-17214355163017208352011-05-20T09:47:05.844-04:002011-05-20T09:47:05.844-04:00@NOS:
Actually, working on a script for FO3 and a...@NOS:<br /><br />Actually, working on a script for FO3 and a DECORATE lump for GZDoom really aren't that much different; it's just a crazy-looking text document. A small example:<br /><br />CacoSpawner : RandomSpawner replaces Cacodemon<br />{<br /> DropItem "NewCaco" 255 2<br /> DropItem "NewStealthCaco" 255 1<br /> DropItem "Agathodemon" 255 1<br /> DropItem "Cacolich" 255 2<br /> DropItem "CrackoDemon" 255 1<br /> DropItem "CacolanternClone" 255 2<br /> DropItem "Poe" 255 1<br />}<br /><br />Just like in a Gamebryo script, little things like quotation marks and brackets are all extremely important and a simple typo can screw your whole project and take a whole day to track down. Of course I've just shown a very small example here; the code strings for creatures are much longer. The DECORATE lump for this project ended up being a total of 13217 lines.<br /><br />But, when all is said and done, I'm sure comparing the two would be much like comparing spoken languages. "Gee, you speak Japanese now, so you should be able to speak Chinese too." So while I suppose I've learned some stuff working on this, it's still likely to be a while before I'll be writing any impressive Gamebryo scripts...<br /><br />And go ahead and dust off those discs; I dare you. The PyroDemon will surely give you a warm welcome back...Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-25916319960312311102011-05-20T09:20:38.480-04:002011-05-20T09:20:38.480-04:00You know, reading this blog of yours, Ms. Neko, ha...You know, reading this blog of yours, Ms. Neko, has shown me just how engrossed I've gotten in Gamebryo over the years -- that my m4d sk1llz aren't video-game wide.<br /><br />I've been reading your tech notes, as it were, on the creation of your mega-randomizer here, and... I have no idea what half of it means.<br /><br />I think I know how the rest of you feel when I start droning on about my scripting ideas, and general insane theories on the FO3/NV AI. <br /><br />Still. From looking at the pretty, pretty, screenshots; I have to say this looks like a bangup job of a mod -- though I'm sure the philistine dogs at DOOMWorld will hate it and say it's a copy of eight other mods (but 2/10 for trying).<br /><br />I also have to toss in a damn you: you've made me seriously consider digging out my discs and giving it a go.Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-5036571995574934092011-05-19T17:36:20.668-04:002011-05-19T17:36:20.668-04:00@Druuler:
I wish I could take credit for your gam...@Druuler:<br /><br />I wish I could take credit for your game looking better now, but I can't. That's all Graf Zahl and his GZDoom. That's why it's my favorite sourceport... that and the versatility of its launchers. Doomsday looks good too, but I can never seem to get its front-end to do everything I want it to.Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-67809316549236315792011-05-19T16:03:22.942-04:002011-05-19T16:03:22.942-04:00Ok, started fresh and *giggles* I love it right o...Ok, started fresh and *giggles* I love it right off the bat *giggles* Twin-bladed Chainsaw! Let's get some more meat!!! Muwahahahahhaha!<br /><br />*ahem* Sorry about that ;)<br /><br />The visual changes are great as well. The resolution differences make the changes stand out nicely. Thank you for this :)<br /><br />Now the only problem I forsee is Doom taking up time I should be allocating to my FO3 project O.oDruulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-27135633430942025602011-05-19T16:00:36.331-04:002011-05-19T16:00:36.331-04:00Sorry about all that. I really didn't make it ...Sorry about all that. I really didn't make it to be interchangeable, did I?<br /><br />Actually, when I originally started testing the new replacement weapons I had difficulty getting the old ones to "stay" in the game in their default weapon slots, so I simply replaced most of them.<br /><br />I already see it coming: a lot of people aren't going to like that and start posting comments about how stupid and broken the mod is...Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-81464060324501459062011-05-19T15:44:15.971-04:002011-05-19T15:44:15.971-04:00Yep, right at the start of a save game. I just go...Yep, right at the start of a save game. I just got into the level, saved and exited, using it as a jump off point to using your mod. So that gets filed under D'oh!<br /><br />Since I'm not that far into the game, I will just start a new one and see what happens.<br /><br />Pilot: Now, let's try that again.<br />Nervous Scientist: Yes, this time, no oops!Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-50127231528761092622011-05-19T15:17:08.686-04:002011-05-19T15:17:08.686-04:00I find that rather odd. I'm currently playing ...I find that rather odd. I'm currently playing through Doom II with the mod and have made it to MAP15 with no issues.<br /><br />Did you use a cheat to skip to that level? Did you load the game from a saved game?<br /><br />Since my mod replaces ALL the default weapons except your fists and the pistol, it's not going to work with any previously-saved games. Your weapons won't be there of course!<br /><br />I'd better edit the blog with that info before I get a flood of bug reports, eh?Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-45500543157250339232011-05-19T15:09:57.299-04:002011-05-19T15:09:57.299-04:00Ok, first bug report. Having gotten everything to...Ok, first bug report. Having gotten everything to install on my end (thanks again), I started playing Doom2 on the Dead Simple map. I am right at the begining. All the weapons I had except the super-shotgun are gone. I had the super-shotgun equipped when I started the level.<br /><br />I can pick up the weapons on the level, but there is no indication on the HUD they are in my inventory, nor can I equip them.<br /><br />I tried using both HERC_UPs, and playing again with out either to verify the problem's possible origin.Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-26947913451536327202011-05-19T14:18:11.544-04:002011-05-19T14:18:11.544-04:00@Druuler:
I'll send you an e-mail...:)@Druuler:<br /><br />I'll send you an e-mail...:)Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-59636526504686658552011-05-19T14:06:13.849-04:002011-05-19T14:06:13.849-04:00I have ZDL3.1a, and to hurt your head, it complete...I have ZDL3.1a, and to hurt your head, it completely baffles me. If it had some instructions on setting it up, I could figure it out. I have zero experience configuring sourceports and all that.<br /><br />Having said that, I just had an idea. And most people get nervous when that happens... ;)Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-17691796872740626742011-05-19T13:30:31.204-04:002011-05-19T13:30:31.204-04:00I highly recommend using the front-end launcher ZD...I highly recommend using the front-end launcher ZDL3.1a:<br /><br />http://www.csua.berkeley.edu/~chiry/doom/zdl/<br /><br />With that you can load as many files as you want, even without taking them out of the .zip files. It's pretty easy to use IMHO. Just when you first set it up you'll need to point it to your IWADs.<br /><br />And you know, you'll only need those music WADs from Doom Depot when you're not using my mod, right? (Though loading them all together likely wouldn't hurt anything anyway...)Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.comtag:blogger.com,1999:blog-3538673059916658773.post-8301070061471589732011-05-19T09:59:46.251-04:002011-05-19T09:59:46.251-04:00Decisions, decisions...
So I finally go and check...Decisions, decisions...<br /><br />So I finally go and check into Aubrey Hodges' work, and find that yes, I like it! So, I've grabbed your new file with music, and made a run to the Doom Depot and grabbed the files for Doom 1 and 2.<br /><br />Now to figure out how to configure GZDoom to run all this extra stuff...Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.com